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HACK REALITY / SUITE

One system.
Interactions that
take shape.

Hack Reality Suite combines nine design and technology capabilities to build the experience that is actually needed. We start from what needs to happen, then activate and combine only the useful capabilities.

INTERACTION DESIGNREAL-TIME 3DARVRMRAICOMPUTER VISIONREAL-TIME COMMUNICATIONGAMIFICATION
THE 9 CAPABILITIES

Nine capabilities.
One Suite, composed around the need.

Each capability has a precise function. You can explore it individually or combine it with the others. Select a capability: see what it enables and how it contributes to the Suite composition.

HOW CAPABILITIES TAKE SHAPE

From interaction
to experience.

The Suite is not a technology catalogue. Capabilities work together, with different roles, to turn an objective into a concrete experience.

IxDdesigns the interactionDESIGN
→
3D · AR · VR · MRbuild and place the experienceEXPERIENCE
→
AI · CVmake it intelligent and context-awareINTELLIGENCE
→
RTCconnects people and systems in real timeCONNECTION
→
GMintroduces participation, progression, challenge and feedbackENGAGEMENT
CAPABILITY→SOLUTION→TOUCHPOINT
COMPOSE THE SUITE

Tell us what needs to work.
The Suite takes shape.

You do not need to start from technology. Describe an objective, challenge or context: the Suite shows how different capabilities can combine into one experience.

01 / YOUR OBJECTIVE

What do you want to make possible?

Would you like to refine the objective?

Optional — choose a focus only if you want to refine the proposal. What you wrote remains unchanged.

The composition is a first direction: it shows how Hack Reality capabilities can work together around the same objective.
02 / THE COMPOSITION
HRYOUR SUITEEnter an objective to activate the modules.
POSSIBLE DIRECTION

A configuration built around your objective.

Selected modules will appear here as one integrated capability package.

Explore the full Suite →
HOW IT TAKES SHAPE

From the need to the Suite.
From the Suite to the experience.

It is not a library to browse. It is a composition process: context guides the choice, modules combine, the solution takes shape and is activated at the right touchpoint.

→ → → →
01 — CONTEXTWe start from what needs to change, not from the technology.
WHAT IT CAN GENERATE

From capability
to experience.

The same foundation can produce very different experiences. The desired outcome changes, not the coherence of the system.

01 / PRODUCT

Product Avatar

A product becomes explorable, understandable and queryable through 3D, content and interactions.

02 / INTERACTION

Smart Interactions

Information, answers and actions emerge when needed, without adding complexity.

03 / SPATIAL

Spatial experiences

Spaces, scenarios and environments become experiences to explore before or during real-world use.

04 / LEARNING

Training & simulation

Procedures and decisions become active, repeatable and measurable experiences.

INTELLIGENCE / AI

AI becomes part of the experience when it is genuinely useful.

In the Hack Reality Suite, AI is a design capability: it can make an experience more useful, personal and contextual. It is not a mandatory add-on. It enters the solution when it concretely improves what a person can understand, ask or do.

01 / INTELLIGENT GUIDE

Avatars and intelligent guides

Avatars, assistants and digital characters can guide people through a product, space or journey, answering and orienting the experience contextually.

GUIDE → DIALOGUE → ACTION
02 / ADAPTIVE EXPERIENCE

Responsive experiences

Content, information and journeys can adapt to questions, role, context and moment: from assistance to training, through to interfaces and agents capable of triggering actions.

CONTEXT → RESPONSE → INTERACTION
← SOLUTIONS
Hack Reality
Interaction changes things.

We design the interaction layer between people, products, information, spaces and intelligent systems.